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Versions:
Changes:
- Displacement as material
- Intel Open Image Denoiser
- PBR compatible material
- 3ds max 2027 support
- PBR material sheen layer
- PBR dielectric reflection slot
- Camera chromatic aberration
- Display of FStorm material in viewport
- Speed up bitmap compression
- FStorm Scatter multiple objects list
- FStorm Scatter point cloud preview
- Material projection texture preview option
- FStorm scatter animation offset
- FStorm Instancer (instances editing on sub object level)
- FStorm camera film size
- Material picker from RT buffer
- Object picker from RT buffer
- ZDepth render element AA option
- FStorm Gradient texture clamp option
- Gradient texture tiling
Changes:
- LightMix render element
- LightSelect render element
- Emission tint/power multiplier in FStorm object properties
- Environment tint color
- Sun light visible option
- Tone mapping curves
- 3ds max 2016-2017 support end
- Tonemapping copy/paste option
- RT tonemapping synchronized option
- MixMaterial multiple layers
- New Sun/Sky model
- 3ds max 2026 support
- Atmosphere glossy option
- Lights are invisible for excluded objects
- Changing resolution multiplier from RT buffer
- Activating realtime geometry update from RT buffer
- Converting Map Output Selector
- Fur uvw area distribution option
- RT buffer size fit button improvement
- RT tonemapping on/off option
- Production rendering Stop button support
- Better gradient texture editing
Changes:
- New geometry processor
- Faster RT/animation geometry update
- RT resolution multiplier
- RT buffer UI takes into account windows font setting
- New RT buffer buttons
- Vertex color texture RGB channels
- Glossy reflection angle set to 0 during scene conversion
- FStorm Tile texture
- Noise texture random offset
- Faster network rendering response
- Light directional falloff
- Faster directional lighting rendering
- Better material projection viewport preview
- Override material emission slot
- Speed up material preview
Changes:
- N ew reinhard tonemapping type
- Scene converter handles bitmap mono and input gamma
- Forest pack color texture conversion
- Show last RT frame buffer button
- Build-in bitmap texture color correction settings
- Improved reflection bump
- Dirt texture edge mode
- Improved light direction option
- Multi texture clean all slots button
- VRay switch material conversion
- Optimized Corona material glossy/roughness conversion
- Additional options for Falloff texture
- Reflection/Refraction options for Environment render element
- Sun is visible in alpha environment
- FStorm light source opacity texture slot
- Improved colored SSS rendering
- Corona bump texture conversion
Changes:
- Improved and reworked light sampling
- Optimized direction lighting
- Light sampling power based option is removed
- Multiple suns support
- Environment sampling ratio
- Increase geopattern precision
- FStorm Denoiser
- DenoiseNormal and DenoiseAlbedo render elements
- Scene lister selection only option
- 3ds max 2025 support
Changes:
- Speedup bitmaps management on GPU
- Bitmap displacement/GeoPattern don't require smooth groups
- Bitmap displacement/GeoPattern motion blur support
- Animation support for most FStorm objects values
- Light sampling power based option
- Reduced artifacts of high ray threshold values
Changes:
- CryptoMatte render element
- Render elements support for volumetrics and atmosphere
- Environment (inverted alpha) render element
- Atmosphere edge softness parameter
- Changing of FStorm material diffuse default settings
- More colors for FStorm random color texture
- Switching to Itoo ForestPack native API
- Small speed up for heavy geometry update
- Same material and element options for rounded edges
- Bitmap no compression replaced with advanced compression setting
- Objects include/exclude add/remove buttons
- Max script access to fstorm objects exclude/include lists
- Max script access for FStormBitmap reload command
- FStorm bitmap takes crop settings from source node
Changes:
- Grid type displacement (supports procedural textures)
- 3ds max 2024 support
- Light material support in Light Lister
- FStorm Scatter + grid displacement support
- Scene Lister (Light Lister + other scene resources)
- Use of uvw channel as vertex velocity
- Increased tonemapping precision on dark areas
- Proper FStorm Scatter copying
- Scatter support for material projections
- Material projections motion blur
- Include/exclude option for scattered objects
Changes:
- Ray tracing rework
- Faster rendering (depends on a scene)
- Lower GPU memory use (depends on a scene)
- Scattering instance along shape objects (FStormScatter)
- Camera motion blur option
- Bitmap texture animation offset and speed
- Geometry reload button works with active pause button
- Optimized colorful SSS and atmosphere
- FStorm camera objects exclude/include
- FStorm camera dof object focal distance
- Itoo RailClone instancing support
- Build-in mix texture to FStorm falloff, noise, dirt and front-back
- 3ds max Instancing API support
- Adjusted tonemapping contrast
- Different tonemapping types
- Dedicated emission material
- Options for quick fur, scatter, pattern, volumetric disable
- Texture switch
Changes:
- 3ds max 2023 support
- removed 3ds max 2014-2015 support
- FStormScatter
- FStormScatter shape area controll
- FStormScatter preview object number control
- FStorm Output texture support clamp option
- Custom material for gray material rendering
- FStormCamera viewport FOV limit
Changes:
- Increase rendering speed (1
- 1x-3
- 0x depending on a scene geometry)
- Increase geometry compilation speed (1
- 5x-2
- 0x depending on a scene geometry)
- Slight changes in tonemapping (fixed incrorrect colors in some cases)
- Corona 7 Physical material conversion
- Rounded edges texture control
- 3ds max output rollout for fstorm output texture
- tyFlow instancing support
- Power clamp for direct lighting is removed
- License offline mod duration is increased from 2 days to 15 days
Changes:
- FStormFur
- Hairs glossy anisotropy
- Reflection IOR
- Physical material conversion
- FStormFur random bend octaves
- Keep reflections/refractions in mask rendering
Changes:
- Improved displacement
- Improved kernel exposure behaviour
- Anamorphic/vignetting DOF
- More 3ds max actions
- Improved glare
- Material layers render element
- Fstorm atmosphere and volumetric income moved to SSS render element
- 3ds max 2022 support
- Bitmap texture blur
- Geopattern random offset steps
Changes:
- Bitmaps compression on GPU
- Improved rendering interactivity
- Color correction texture multiplier parameter
- Emission affect diffuse/glossy option
- New Ornatrix SDK support
- Power clamp is removed
- Kernel exposure is introduced
- Noise darkness threshold
- Improved tonemapping
- Tonemapping color preserve option
- Optimization of environment direct lighting + portal combination
- New sun/sky model
Changes:
- Volumetric modifier
- Volumetric material
- Camera distortion
- Distance texture speedup
Changes:
- Texture baking (in fstorm camera render settings)
- 3ds max 2021 support
- Improved tonemapping
- White balance picker
- Scene compilation speedup
- Improved reflections/refractions brdf
- Glossy anisotropy
- FStorm gradient texture viewport preview
- Hard/soft glossy option
- Auto instance option
- Improved scratches texture
Changes:
- Parallax bump, Parallax shadows
- Improved matte with environment projection
- Material projections
- Material switcher
- Post/pre render notifications (for scripts)
- Shadows pass
- VRay triplanar map convertion
- RGB muliply map convertion
- Glossy/Shadows texture
- Improved normal smoothing
- Projection mapping for gradient texture
Changes:
- Portals + environment direct lighting optimization
- Fstorm bitmap texture transform input (from another texture)
- FStorm random color input slot
- Right click pixel info
- Network license support
- Distance texture
- Color correction settings input
- Improved sampling of long lights
- Glossy preserve clamp option
Changes:
- Geometry memory optimization (30%-50% less memory use)
- Focus picker ignores invisible (zero opacity) objects
- Bitmap random tiling
- Corona color correction texture conversion
- Triplanar independed axis rotation
Changes:
- Objects render mask option
- More RT background options
- Dirt texture exclude and same object options
- Reduced gi clamp effect for highlights
Changes:
- 3ds max 2020 support
- Speed up network rendering
- 3ds max object id support for textures and render elements
- FStorm noise texture improvements
Changes:
- FStorm network rendering
Changes:
- FStorm atmosphere, Extra matte shadow option, Improved bump mapping, Sun light exclude list, Sun light tints for sun and sky colors, Corona renderer triplanar converting, Corona renderer uvw randomizer converting, License state notification in RT window in case of errors
Changes:
- Diffuse velvet parameter, Bitmap triplanar mapping, Optimized circular and chips noise textures, "pbr" glossy scale for compatibility, Increased minimum glossy effect
Changes:
- GPU loading optimization, rendering speedup 5-20%, Material transit option working as exclude for grey material mode, Forest pack override material support, Particles motion blur, Scene converter option for selection only
Changes:
- FStorm frame buffer build-in tone mapping, Sss/fog rendering rework with speed up, Copying FStorm frame buffer to clipboard, Render time limit, Increase FStormMultiTexture limit from 16 to 32, Vrayfastsss2 conversion
Changes:
- Light include/exclude list affects gi / reflections / refractions; z-depth pass invert option; hidden FStorm Sun keeps shining
Changes:
- RT optical zoom; Crop and blowup region render support; Bitmap, Falloff, Mix and Noise textures output support
Changes:
- Multi matte render element, uvw render element, material transit option for render elements (visibility in glasses, mirrors and so on), DOF f-number support, GeoPattern real world mapping option, allowing several render elements with the same type but different settings, using 3ds max settings for active render viewport in RT, stop animation rendering in case of gpu errors, material id channel render element, texture render element
Changes:
- FStorm GeoPattern, light source include/exclude, 3ds max 2019 support
Changes:
- new temperature colors, multiple bitmaps loading to multi texture, speed up geometry compilation in case of many objects, horizon line for fstorm camera, secure license server connection
Changes:
- 3dsmax 2018 support, override (ray switch) material, auto GI clamp value (doesn't depend on exposure), high light saturation (for bright areas), simple (not ramp) gradient conversion, preventing production render if RT is running
Changes:
- option enabling/disabling color correction or output texture, saving many render elements to files at once, support of multiscatter/forestpack surface colors for scattering objects, auto calculation for adaptivity min samples, glare as render element
Changes:
- Ornatrix support
Changes:
Changes:
- improved DOF, blades number, blades rotation
Changes:
- Â More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission
- Sharper image sampling
- Less UI lags
- Reduced noise of shadow catcher
Changes:
-  environment override, falloff custom direction, image sampling random seed, updated conversion of standard bitmap texture, updated conversion of Corona bitmap texture, Corona mix texture conversion, VRay fog color conversion, normal map conversion (standard, VRay and Corona), VRay complex texture conversion, screen environment mapping  for FStorm bitmap texture, orthographic camera support (FStorm and standard cameras )
Changes:
- Â multi-region render, improved shadow catcher (matte), reduced shadow termination effect with bump
Changes:
- shadow catcher (matte option in FStorm material), preventing black ies look from side view (min value in ies settings), global displacement switcher (render settings), rounded edges speedup
Changes:
- vertical camera tilt estimation, RT zoom relative to mouse cursor, switching off beauty pass option, disable environment conversion if a texture already exists
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