Changes: Portals + environment direct lighting optimization. Fstorm bitmap texture transform input (from another texture). FStorm random color input slot. Right click pixel info.
Render slave requires full license at the moment. There will be a special network license in the future.
This build may change scene environment lighting significantly. Don't use for current projects.
Bug fixes: Broken IES lighting.
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Changes: Geometry memory optimization (30%-50% less memory use). Focus picker ignores invisible (zero opacity) objects. Bitmap random tiling. Corona color correction texture conversion. Triplanar independed axis rotation
Bug fixes: Incorrect production render alpha. Broken motion blur and displacement bump mapping. Right click cancel fstorm ligth creation crash. Network rendering crash. Broken geopattern normals. Broken geopattern uvw coordinates. Incorrect object colors with motion blur. Incorrect reflections/refractions visibility of material Id channel. Incorrect network rendering. Broken focus picker in case of some gpu disabled. Incorrect motion blur geometry. Incorrect render mask with multiple reflections/refractions. Diffuse material affects multimatte/material Id channel. Fstorm light sources affect material Id channel. Broken support of old gpus models. Scene conversion bugs. Incorrect triplanar bump shading. Incorrect environment direct lighting sampling
Render slave requires full license at the moment. There will be a special network license in the future.
Bug fixes: Broken material id channel.
Render slave requires full license at the moment. There will be a special network license in the future.
Bug fixes: Tonemapping affects alpha blending.
Render slave requires full license at the moment. There will be a special network license in the future.
Bug fixes: Network rendering doesn't work with production render. Network rendering crash. Incorrect network rendering RT logging. Crash if FStormSun is deleted. Atmosphere absorption doesn't affect environment. Scene conversion issues.
Render slave requires full license at the moment. There will be a special network license in the future.
Bug fixes: Incorrect alpha with atmosphere, Incorrect camera visibility with AO pass, Broken triplanar bump mapping.
Bug fixes: Crash on 3ds max 2019.3 update, Random Forest Pack crash, incorrect 3ds max 2018 material emission slot behavior, random gpu errors, broken portals orientation, incorrect UI elements placement in GPU manager.
Bug fixes: Incorrect FB zooming center, Incorrect render elements settings update, Multitexture crash with more than 16 slots.
Render time limit, Increase FStormMultiTexture limit from 16 to 32, Vrayfastsss2 conversion.
Bug fixes: Material editor crash if no license.
Bug fixes: Incorrect multimatte element rendering, unnecessary render restart during tonemapping and other changes in some cases, bump mapping artifacts, crash while using displacement with bitmap texture and output enabled