TONE MAPPING

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Build-in tonemapping is designed to use with standart 3ds Max gamma 2.2. It is reommended to use default gamma settings:
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exposure is a general image brightness multiplier.


saturation adjusts the amount of color saturation of the render.


burn value sets over-bright areas contrast. Low values gives soft over-brights and reduces contrast. High values gives hard over-brights and increases contrast.
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contrast set image contrast in dark areas.
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image blur can be useful to avoid anti aliasing issues on bright edges.
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image sharp gives extra image sharpness.
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vignetting reduces image's brightness at the periphery compared to the image center.
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LUT allows to use look up table from a file to simulate different film/camera responses. It is possible to use an external LUT file or build-in library. The library is modifiable. It scans a LUT folder in 3ds max root folder for a LUT files. User can add and remove LUT files in the LUT folder.
LUT on enables/disables LUT.
LUT strength sets LUT power.